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Calyros - 3D multiplayer point-and-click RPG
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Devlog
Calyros DevLog #8 - Character actions, pathfinding and animations
February 14, 2025
by
SamMakesCode
1
#multiplayer, #rpg, #godot, #devlog
Since the last update I’ve achieved a few more minor milestones towards “prettifying” the game, but also added some core functionality. I apologise for getting this update to you a week late, I...
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Calyros DevLog #7 - Adding terrain, rocks, trees, day-night cycle and theme changes
January 30, 2025
by
SamMakesCode
#rpg, #multiplayer, #godot
Another week of productivity! In my previous post, I talked about networking and project restructuring. Those things are very important, but they’re not sexy . Adding a bunch of nice visuals is sexy...
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Multiplayer RPG DevLog #6 - Chatting, networking and project restructuring
January 23, 2025
by
SamMakesCode
#multiplayer, #rpg, #godot
If you enjoy this post, please leave a like or a comment. You can also follow me on BlueSky where I’ll often post updates before they make it into my dev log. I managed to have a nice relaxed Christ...
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Multiplayer RPG DevLog #5 - Introducing Calyros
January 18, 2025
by
SamMakesCode
#multiplayer, #rpg, #godot, #3d
Introducing Calyros I’ve been talking at anyone who’ll listen to me about my project for the last few months - first offline and then on BlueSky and here. Times have been exciting for me. Seeing a...
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Multiplayer RPG DevLog #4 - Create rivers, with maths! (and shaders)
January 17, 2025
by
SamMakesCode
#rpg, #multiplayer, #godot, #3d
Empowered by my recent success in creating terrain and applying textures to it that wasn’t too shabby, I decided to move on to creating rivers. I had a rough idea of how I wanted this to work, but p...
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Multiplayer RPG DevLog #3 - Terrain textures, shaders and wasting time
January 17, 2025
by
SamMakesCode
#rpg, #multiplayer, #godot, #3d
Hey and welcome back for part three of my DevLog. In the previous post , I did something of a deep-dive into how I’m generating terrain for my game - in this update I want to be a little more summar...
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Multiplayer RPG DevLog #2 - Creating terrain using array mesh
January 17, 2025
by
SamMakesCode
#rpg, #multiplayer, #godot
Hey you, this is number 2. Do you wanna read number 1 ? No? Okay. After the previous DevLog, I felt as though I’d taken 2 steps forward and one step back. Even though I’m still finding my feet wit...
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Multiplayer RPG DevLog #1 - Creating a heightmap and unit testing
January 17, 2025
by
SamMakesCode
1
#rpg, #multiplayer, #godot, #game-dev
Hey you, and welcome to my first DevLog for the so-far unnamed multiplayer RPG I'm creating. This is actually the fourth post I've written, but in the first three I spent a lot of time waffling about...
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